Cell Broadband Engine: Difference between revisions

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*[http://www.ibm.com/developerworks/power/library/pa-linuxps3-2/index-a4.pdf Programming high performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3 An overview of the SPEs]
*[http://www.ibm.com/developerworks/power/library/pa-linuxps3-2/index-a4.pdf Programming high performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3 An overview of the SPEs]
*[http://www.power.org/resources/devcorner/cellcorner/ListRankCell-PID343074.pdf On the Design and Analysis of Irregular Algorithms on the Cell Processor: A Case Study of List Ranking]
*[http://www.power.org/resources/devcorner/cellcorner/ListRankCell-PID343074.pdf On the Design and Analysis of Irregular Algorithms on the Cell Processor: A Case Study of List Ranking]
*[http://www.ibm.com/developerworks/linux/library/pa-linuxps3-1/index.html?ca=drs- Programming high-performance applications on the Cell BE processor, Part 1: An introduction to Linux on the PLAYSTATION 3]
*[http://www.ibm.com/developerworks/library/pa-linuxps3-2/ Programming high-performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3]
*[http://www.ibm.com/developerworks/power/library/pa-linuxps3-2/index-a4.pdf Programming high-performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3]
*[http://www.ibm.com/developerworks/library/pa-linuxps3-5/ Programming high-performance applications on the Cell BE processor, Part 5: Programming the SPU in C/C++]
*[http://www.ibm.com/developerworks/library/pa-linuxps3-5/ Programming high-performance applications on the Cell BE processor, Part 5: Programming the SPU in C/C++]
*[http://www.ibm.com/developerworks/library/pa-linuxps3-6/ Programming high-performance applications on the Cell/B.E. processor, Part 6: Smart buffer management with DMA transfers]
*[http://www.ibm.com/developerworks/library/pa-linuxps3-6/ Programming high-performance applications on the Cell/B.E. processor, Part 6: Smart buffer management with DMA transfers]
*[http://www.ibm.com/developerworks/linux/library/pa-linuxps3-1/index.html?ca=drs- Programming high-performance applications on the Cell BE processor, Part 1: An introduction to Linux on the PLAYSTATION 3]
*[http://www.ibm.com/developerworks/library/pa-linuxps3-2/ Programming high-performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3]
=== Media Application ===
=== Media Application ===
*(2.3) L. Liu, Q. Liu, A. Natsev, K. A. Ross, J. R. Smith, A. L. Varbanescu, [http://www.power.org/resources/devcorner/cellcorner/ICMEConf2007_MarCell.pdf "Digital Media Indexing on the Cell Processor"], ICME, 2007
*(2.3) L. Liu, Q. Liu, A. Natsev, K. A. Ross, J. R. Smith, A. L. Varbanescu, [http://www.power.org/resources/devcorner/cellcorner/ICMEConf2007_MarCell.pdf "Digital Media Indexing on the Cell Processor"], ICME, 2007

Revision as of 21:11, 11 September 2007

IBM

Software

Hardware

Articles

General/Architecture

-"Cell will probably consume around 30 watts of power, similar to the Emotion Engine processor in the PlayStation 2"
  • A. E. Eichenberger, K. O’Brien, K. O’Brien, P. Wu, T. Chen, Pe. H. Oden, D. A. Prener, J. C. Shepherd, B. So, Z. Sura, A. Wang, T. Zhang, P. Zhao, M. Gschwind, "Optimizing Compiler for a CELL Processor", Proceedings of the 14th International Conference on Parallel Architectures and Compilation Techniques, 2005

High Performance Computing Application

-S. Williams, J. Shalf, L. Oliker, S. Kamil, P. Husbands, K. Yelick, "The Potential of the Cell Processor for Scientific Computing", ACM, May 2006

Media Application


Real Time Application

Other Applications

Last printed: 2.3