Difference between revisions of "Cell Broadband Engine"

From esoterum.org
Jump to: navigation, search
Line 49: Line 49:
 
* [http://bebop.cs.berkeley.edu/pubs/williams2007-scicomp-cell.pdf Scientific Computing Kernels on the Cell Processor]
 
* [http://bebop.cs.berkeley.edu/pubs/williams2007-scicomp-cell.pdf Scientific Computing Kernels on the Cell Processor]
 
* [http://researchweb.watson.ibm.com/journal/rd/515/flachs.pdf Microarchitecture and implementation of the synergistic processor in 65-nm and 90-nm SOI]
 
* [http://researchweb.watson.ibm.com/journal/rd/515/flachs.pdf Microarchitecture and implementation of the synergistic processor in 65-nm and 90-nm SOI]
 +
 +
CELL SDK
 +
*[http://www.ibm.com/developerworks/power/library/pa-celldebug/ Debugging Cell Broadband Engine systems Essential tools and techniques for the Cell BE software developer]
  
 
<code>Last printed: 2.3</code>
 
<code>Last printed: 2.3</code>

Revision as of 21:48, 11 September 2007

IBM

Software

Hardware

Articles

General/Architecture

-"Cell will probably consume around 30 watts of power, similar to the Emotion Engine processor in the PlayStation 2"
  • A. E. Eichenberger, K. O’Brien, K. O’Brien, P. Wu, T. Chen, Pe. H. Oden, D. A. Prener, J. C. Shepherd, B. So, Z. Sura, A. Wang, T. Zhang, P. Zhao, M. Gschwind, "Optimizing Compiler for a CELL Processor", Proceedings of the 14th International Conference on Parallel Architectures and Compilation Techniques, 2005

High Performance Computing Application

-S. Williams, J. Shalf, L. Oliker, S. Kamil, P. Husbands, K. Yelick, "The Potential of the Cell Processor for Scientific Computing", ACM, May 2006

Media Application


Real Time Application

Other Applications

CELL SDK

Last printed: 2.3