Difference between revisions of "Cell Broadband Engine"

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(Media Application)
(Media Application)
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*(2.5) Nobuhiro KATO, Kazuaki TAKEUCHI, Seiji MAEDA, Mitsuru SHIMBAYASHI, Ryuji SAKAI, Hiroshi NOZUE and Jiro AMEMIYA, [http://ieeexplore.ieee.org.ezproxy1.lib.asu.edu/iel5/10651/33618/01598453.pdf?tp=&arnumber=1598453&isnumber=33618 Digital Media Applications on A CELL Software Platform], International Conference on Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. 7-11 Jan. 2006 Page(s):347 - 348  
 
*(2.5) Nobuhiro KATO, Kazuaki TAKEUCHI, Seiji MAEDA, Mitsuru SHIMBAYASHI, Ryuji SAKAI, Hiroshi NOZUE and Jiro AMEMIYA, [http://ieeexplore.ieee.org.ezproxy1.lib.asu.edu/iel5/10651/33618/01598453.pdf?tp=&arnumber=1598453&isnumber=33618 Digital Media Applications on A CELL Software Platform], International Conference on Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. 7-11 Jan. 2006 Page(s):347 - 348  
 
:-TOSHIBA Corporation, JAPAN
 
:-TOSHIBA Corporation, JAPAN
*
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*Ashish Jagmohan, Brent Paulovicks, Vadim Sheinin, Hangu Yeo, [http://www-01.ibm.com/chips/techlib/techlib.nsf/techdocs/B5A1F97CAB641365872570AB00594459/$file/1998_IBM_H264.pdf H.264 Video Encoding Algorithm on Cell Broadband Engine], Department of Multimedia Technologies, IBM TJ Watson Research
Ashish Jagmohan, Brent Paulovicks, Vadim Sheinin, Hangu Yeo, [http://www-01.ibm.com/chips/techlib/techlib.nsf/techdocs/B5A1F97CAB641365872570AB00594459/$file/1998_IBM_H264.pdf H.264 Video Encoding Algorithm on Cell Broadband Engine], Department of Multimedia Technologies, IBM TJ Watson Research
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=== Real Time Application ===
 
=== Real Time Application ===

Revision as of 17:20, 12 June 2008

Motivation for SDR implementation: What makes the IBM Cell a good candidate for an SDR implementation?

  • Can we get the power low enough for the processor to be feasible for handheld devices?
  • Does context switching give us an advantage?


IBM

Training

Programming

Software/Development

Hardware

Articles

General/Architecture

-"Cell will probably consume around 30 watts of power, similar to the Emotion Engine processor in the PlayStation 2"

High Performance Computing Application

-S. Williams, J. Shalf, L. Oliker, S. Kamil, P. Husbands, K. Yelick, "The Potential of the Cell Processor for Scientific Computing", ACM, May 2006

Media Application

-TOSHIBA Corporation, JAPAN

Real Time Application

Other Applications


Last printed: 2.5