Difference between revisions of "Cell Broadband Engine"

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=== Programming ===
 
=== Programming ===
 +
*[http://www.ibm.com/developerworks/linux/library/pa-linuxps3-1/index.html?ca=drs- Installing Yellowdog Linux on PS3]
 
*[http://www.ibm.com/developerworks/linux/library/pa-linuxps3-1/index.html?ca=drs- Programming high-performance applications on the Cell BE processor, Part 1: An introduction to Linux on the PLAYSTATION 3]
 
*[http://www.ibm.com/developerworks/linux/library/pa-linuxps3-1/index.html?ca=drs- Programming high-performance applications on the Cell BE processor, Part 1: An introduction to Linux on the PLAYSTATION 3]
 
*[http://www.ibm.com/developerworks/power/library/pa-linuxps3-2/index-a4.pdf Programming high-performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3]
 
*[http://www.ibm.com/developerworks/power/library/pa-linuxps3-2/index-a4.pdf Programming high-performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3]

Revision as of 14:20, 14 September 2007

Motivation for SDR implementation: What makes the IBM Cell a good candidate for an SDR implementation?

  • Can we get the power low enough for the processor to be feasible for handheld devices?
  • Does context switching give us an advantage?


IBM

Programming

Software/Development

Hardware

Articles

General/Architecture

-"Cell will probably consume around 30 watts of power, similar to the Emotion Engine processor in the PlayStation 2"
  • (2.4) A. E. Eichenberger, K. O’Brien, K. O’Brien, P. Wu, T. Chen, Pe. H. Oden, D. A. Prener, J. C. Shepherd, B. So, Z. Sura, A. Wang, T. Zhang, P. Zhao, M. Gschwind, "Optimizing Compiler for a CELL Processor", Proceedings of the 14th International Conference on Parallel Architectures and Compilation Techniques, 2005

High Performance Computing Application

-S. Williams, J. Shalf, L. Oliker, S. Kamil, P. Husbands, K. Yelick, "The Potential of the Cell Processor for Scientific Computing", ACM, May 2006

Media Application

Real Time Application

Other Applications


Last printed: 2.4